Bungie Future 2 The Last Form


Destiny 2 The Final Shape

Reflecting on the Creative Journey of The Last Form

Within the fruits of 10 years throughout the Gentle and Darkish saga, the journey has been nothing wanting a inventive odyssey. Bringing collectively advanced concepts right into a coherent execution that pays homage to nostalgia, narrative intricacies, and visuals that shatter the confines of participant expectations in Future has posed a problem that the artwork staff embraced wholeheartedly.

The amalgamation of themes surrounding Gentle and Darkish, together with the idea of Prismatic, has been a focus all through this endeavor. This notion of Prismatic convergence is vividly portrayed within the mesmerizing visuals of the Traveler portal, the groundbreaking Prismatic Subclass, and the Pale Coronary heart location, the place boundaries blur, and new realms of creativeness are manifested from reminiscences.

Central to this inventive tapestry is the enigmatic Pale Coronary heart, inviting gamers to embark on a profound voyage throughout the Traveler itself. Right here, the interaction of Gentle and Darkish unfolds, main us from the comforting embrace of the acquainted to the chilling depths of the nightmarish. As we confront the Witness and his formidable Dread military, the fruits of this journey is each awe-inspiring and unsettling, underscoring the intricate steadiness between creation and chaos that defines the essence of this saga.

With meticulous consideration to element and unwavering dedication, the artistry behind The Last Form venture stands as a testomony to the arduous but rewarding pursuit of the artwork staff pushing inventive boundaries, honoring the legacy of the previous decade, and delivering an expertise that transcends expectations.   

Dave Samuel

Artwork Director, Future 2 The Last Form Artwork

How do you are taking a sport that spans the spectrum between science fiction and fantasy and distill it into an enlargement worthy of the ten yr visible journey it took?  How can we but once more create one thing that gamers will each revel within the sudden but additionally really feel at dwelling wandering the expanse? 

These challenges are what we artists are product of.  We enjoyment of fixing the advanced downside that’s layering spectacles on prime of the unknown, all of the whereas main the participant by way of the journey that’s Future 2.  The Last Form takes the chance to convey collectively for the primary time each the Darkness and the Gentle into a blinding menagerie that we hope gamers will discover rewarding.  And as soon as once more, Bungie’s artists stepped up and greater than delivered. 

Shiek Wang

Artwork Director, Future 2 The Last Form

Idea Artists


Gabriel Garza – Senior Idea Artwork Lead – Bungie


Eric Pfeiffer – Employees Idea Artist – Bungie


Gabe Zamora – Affiliate Idea Artist – Bungie


Jacob Gonzalez – Idea Artist – Bungie


Tobias Kwan – Senior Idea Artwork Lead – Bungie


Will Kalkanis-Ellis – Employees Idea Artist – Bungie


Zak Foreman – Employees Idea Artist – Bungie

Character Artists


Aaron Wehrmeister – Senior Character Artist – Bungie


Alexandra Jackson – Character Artist – Bungie


Cherylynn Lima – Character Artist – Bungie


Dewey Bonczyk – Character Artist – Bungie


Lexington Dath – Character Artist – Bungie


Matt Hjellen – Senior Character Artist – Bungie


Sajjaad Ahmad Ali – Character Artist – Bungie

World Artists


Chuy Salinas – Senior World Artist – Bungie


Christian Chojnacki – Senior World Artist – Bungie


Craig Mesaros – Senior World Artist – Bungie


Frank Robbins – Senior World Artist – Bungie


Ian Davis – World Artist – Bungie








Julio Juarez – Senior World Artist – Bungie


Marc Thompson – Employees World Artist – Bungie


Mary Dvorsky – World Artist – Bungie








Omar Mazin – World Artist – Bungie


Ryan Baker – Senior World Artist – Bungie


Steven Clark – Affiliate World Artist – Bungie


Chase Emilio – World Artist – Bungie


Tyson Allen – Employees World Artist – Bungie

Vista Artists


Mark Goldsworthy – Vista Lead – Bungie


Eric Cassels – Employees Vista Artist – Bungie

Lighting Artists


Mike Poe – Senior Lighting Lead – Bungie


Danny O’Hailey – Lighting Artist – Bungie


Heather Parsons – Lighting Artist – Bungie


Justin Mayle – Senior Lighting Artist – Bungie


Lani Ming – Lighting Artist – Bungie


Tho Tran – Affiliate Lighting Artist – Bungie

Onerous Floor Artists


Cameron Raab – Onerous Floor Artist – Bungie


Chase Markham – Onerous Floor Artist – Bungie


Dylan Mellott – Senior Onerous Floor Artist – Bungie


Elliot Davis – Affiliate Onerous Floor Artist – Bungie


Elliot Sharp – Employees Onerous Floor Artist – Bungie


Fuquan Smith – Affiliate Onerous Floor Artist – Bungie





Max Osta – Affiliate Onerous Floor Artist – Bungie


Ryan Choi – Senior Onerous Floor Artist – Bungie


Seth Perlstein – Onerous Floor Artist – Bungie

UI Artists








Dakota Galayde – Senior UI Visible Designer – Bungie





Eric Richter – UI Visible Designer – Bungie


Lyndon Willoughby – Icon Artist – Bungie

Palette Artists








Steve Klipowicz – Lead Palette Artist – Bungie


Aaron Cruz – Senior Palette Artist – Bungie

Advertising and marketing Artists


Joseph Biwald – Advertising and marketing Artwork Path – Bungie


Kai Zhou – Senior Advertising and marketing Artist – Bungie


Miki Bishop – Manufacturing Artist – Bungie

VFX Artists


Alex Brooks – Senior VFX Artist – Bungie


Amanda Golla – Affiliate VFX Artist – Bungie


Artem Sorokin – Senior VFX Artist – Bungie


Daniel Davis – VFX Artist – Bungie


Devin Robaina – VFX Artist – Bungie


Dillon Herick – Senior VFX Artist – Bungie


Jacob Saunderson – VFX Artist – Bungie


Mark Flieg – VFX Artwork Lead – Bungie


Zach Jaquays – Senior VFX Artist – Bungie

Animators


Fotios Eleftheriadis – Affiliate Animator – Bungie


Nate Thomas – Animator – Bungie


Ray Hess – Animator – Bungie



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