At Sketch we’re continually shocked at how designers push the boundaries of our beloved app. So, beginning right this moment, we’re going to satisfy a number of of them, faucet into their data, get impressed — and share their insights. We’ll kick issues off by chatting to Volodymyr Kondriianenko, Workers Product Designer at Edvoy.
How did you get began utilizing Sketch?
I began utilizing Sketch in 2015. Furthermore, I used to be one of many first designers within the firm who began to make mockups in Sketch as a substitute of Photoshop. I used to be a powerful supporter of Sketch previously. Like right this moment, too.
What impressed you to create the work you’re sharing with us?
My curiosity and need to modify context. As a senior product designer, I work totally on huge, advanced initiatives. Sketch offers me the likelihood to create extra creative issues like icons and GUIs for apps. It’s a very stress-free expertise! Nearly like meditation.
I wish to make one thing much like bodily objects in Sketch. Like many designers, I like industrial design. So, actual issues vastly affect my design. I’m an enormous fan of stationary, music {hardware}, cameras, and total nice-looking stuff.
Complicated fills, interior shadows, strokes for icons. Symbols and colour variables for UIs.
What recommendation would you give to anybody seeking to create one thing much like your designs?
Mess around with numerous instruments. I take advantage of Blender and Spline for lighting and materials references, markers to grasp how colours work collectively. Attempt to use completely different Sketch instruments like gradient fills, advanced shadows, add textures and noise. The principle rule right here – don’t restrict your self! It’s a inventive course of, in spite of everything.