Per Fhager | NeedleXChange | Mr X Sew


NeedleXChange - Conversations on the art of thread

Welcome to NeedleXChange, conversations on the artwork of thread. It’s our podcast wherein Jamie “Mr X Sew” Chalmers talks with needlework and textile artists about their follow and course of.

Per Fhager creates large-scale needlepoint works primarily based on online game pixel graphics from the 80s and 90s, specializing in nostalgia and the happiness these video games introduced him. By his needlework, he goals to seize the small print and moments of those video games and make them everlasting. Take a look at the hyperlink right here to take heed to our podcast interview with Per!

Per Fhager - Seiken Densetsu III (2009) 77X75cm, cross stitch, cotton
Per Fhager – Seiken Densetsu III (2009) 77X75cm

How did you come to be an embroiderer?  

I’ve all the time been a maker, doing issues, creating issues. I’ve all the time labored with my arms, it has all the time been the best way I specific myself, and the place I discover power and inspiration. Textile craft has been part of me for so long as I can keep in mind, ever because the textile craft courses at school. The colors, the yarns, feeling the fabric. Crochet, stitching, knitting and needlework. I’ve a textile and vogue schooling; I can sew garments. Throughout my research I reconnected with embroidery and applied it in my collections. 

Per Fhager - Rainbow Islands (2016), 198x167cm, double cross stitch, wool
Per Fhager – Rainbow Islands (2016), 198x167cm

What does it imply to you?  

Needlepoint is a fairly previous craft, working with an previous craft makes me conscious that I’m not directly carrying part of historical past. On the identical time, I additionally need to problem conventions, and do it my method. I don’t need to play by the principles. Seeing how my work connects with 100 years previous tapestries is humbling.

Everybody who approaches a craft will ultimately begin doing it their very own method. That’s the solely method we are able to evolve it. The needlepoint medium can also be a approach to create permanence. In the present day many photographs and media are transient, flickering away after which final perpetually. Out of sight, out of thoughts. Utilizing a time-consuming craft, similar to needlepoint, is a approach to seize these photographs, making them everlasting.

It doesn’t matter what you consider needlepoint, or witch associations it brings, you can not deny that it’s there. Textile works take a number of area, not simply bodily but additionally emotional. There may be a lot depth and texture that they demand their area. They’ve a lifetime of their very own, these works. 

Per Fhager - NOOBOW (2022), 88x79cm, cross stitch, wool
Per Fhager – NOOBOW (2022), 88x79cm

The place do you prefer to work?  

For the previous years I’ve been very productive, creating a large number of works for varied exhibitions. So, it has been a while since I did needlepoint casually. Now, it’s all about getting issues executed. I work in my studio, and I often work at home as properly.

It is important for me to have a number of works in progress on the identical time. It makes me really feel like I’m transferring ahead, which is very vital since this craft is kind of time consuming. I all the time should create the phantasm of me getting extra issues executed then I’d truly be doing. It’s all about thoughts video games, to get issues executed. Fooling myself.

I’ve executed this for greater than 10 years now, so I’ve discovered my methods to ease this course of. It feels like I don’t recognize it anymore, however I truly actually, actually love doing this. If my coronary heart will not be in it, I might not be capable to do it. It’s simply too many hours spent. 

Per Fhager - POP'N TWINBEE (2020) 87x76CM, diagonal stitch variations, wool
Per Fhager – POP’N TWINBEE (2020) 87x76cm

How do individuals reply to you as a male embroiderer?  

For so long as I can keep in mind, I’ve all the time discovered myself being the odd one out irrespective of the place I ended up. I’m so used to that that I don’t actually give it some thought in any respect.

The imagery I work with in my artwork is so completely different, that it type of takes focus from me as an individual. And I don’t actually thoughts that, it’s truly fairly good. I don’t actually try to be the centre of consideration. I need the main focus to be solely on my artwork.

Per Fhager - Ninja Gaiden II (2018), 37X31,5cm, cushion stitch, wool
Per Fhager – Ninja Gaiden II (2018), 37X31.5cm

However I need to admit that there’s a a part of me that feels I’ve to show myself, being a minority inside this area. I imagine anybody who has been in an identical state of affairs, has felt this fashion. So, in that sense I’m very grateful for that, as a result of it has pushed me to succeed in my targets, and by no means be content material.

I’ve a designer background; I’ve been working for business companies for a few years. The artwork world is a haven in some ways, as a result of it means that you can be your true self, kind of. Really, individuals anticipate that from you being an artist. So generally I really feel that I is perhaps a bit too boring, or plain for an artist. That individuals anticipate a extra eccentric particular person. I believe in my case my work is the eccentric half, and that’s what issues to me. 

Per Fhager - Radiant Silvergun (2013) 87X56cm, tent stitch, wool
Per Fhager – Radiant Silvergun (2013) 87X56cm

Who conjures up you?  

I used to be fortunate sufficient to develop up with Kaffe Fassett books within the household library. Kaffe Fassett is an American British textile artist. He works in many various mediums together with needlepoint. The way in which he approaches this medium has all the time been an inspiration to me. He has all the time executed it his personal method.

Though our aesthetics are in fact very completely different, I really feel that we not directly share the identical rebellious nature in direction of this craft. Seeing his grand needlepoint works made me imagine in myself and the truth that it was bodily attainable to do that. It made me open up to the concept of creating my largest dimension works. I’m undecided I might have tried that with out the inspiration of Kaffe Fassett. 

Per Fhager - GRADIUS (2022), 65X54cm, gobelin stitch, wool
Per Fhager – Gradius (2022), 65x54cm

How or the place did you be taught you discover ways to sew or sew?  

In Sweden we have now textile craft courses at school. That’s fairly distinctive on the planet, and I’m so grateful for that. No less than once I was at school, they taught completely different stitches and completely different threads. That was my first contact with needlepoint. After that, I’ve taught myself to do that.

I really like studying previous literature about this topic. Particularly books from the 70s, an period when needlepoint had an enormous revival. Everybody was doing it. The benefit of needlework, engaged on canvas, is that it isn’t that laborious to do the precise stitches. You simply comply with the grid, and the holes within the canvas. The difficult half is to have the stamina to fulfil the undertaking. And possibly additionally to maintain a fair thread rigidity… However to me, that’s about it.

My needlepoint library is my treasure tomb. Proper now I dwell within the southern a part of Sweden the place the long-legged cross sew or tvistsöm originates. Once you go to second hand retailers right here in, you may all the time discover these long-legged cross sew works. I really like this sew and it makes me particularly joyful, being part of this native historical past, doing these stitches on this specific geographic location. 

Per Fhager - YUME PENGUIN MONOGATARI (2022), 88x76cm, diagonal gobelin stitch, wool
Per Fhager – Yume Penguin Monogatari (2022), 88x76cm

Are your present photographs new ones or have you ever used them earlier than?  

I really like video video games, however I don’t love all video video games. Generally individuals ask me if I might do this or that sport, video games I’ve by no means performed. However I’ve to be emotionally connected, in any other case I can not do it.  And I discover myself being unable to even give it some thought. 

Once you have a look at my physique of works for the previous ten years, you’ll see that some video games reappear. These are the video games meaning a lot to me, that I can not simply allow them to go. There’s a lot I need to share, that one picture will not be sufficient. In fact, I by no means repeat the very same picture. …now once I give it some thought, it is perhaps a cool concept for an exhibition… However, not less than up till this level, I all the time try for novelty.

I need to repeat myself to show my level and conceive my message, however on the identical time I don’t need to be predictable. However since I’m doing the identical factor time and again, I believe I am a bit predictable. And that really predictability is part of my artistry. 

Per Fhager - SUPER METROID (2020), 87x76CM, diagonal stitch variations, wool
Per Fhager – Tremendous Metroid (2020), 87x76cm

How has your life formed or influenced your work?  

Once I began doing needlepoint I did it for myself. I do know I cherished these video games, and I knew I wished to do the craft, however that was about it. I didn’t have any deeper ideas about it at the moment. It has been like that for a few years, till just lately the place I’ve been capable of put phrases on this course of a bit extra.

It has been clear to me that these video games that I do, connect with sure components of my younger life. A few of these instances has been difficult to me, and it’s fairly clear that I’ve discovered it troublesome to method these specific video games as a result of they remind me of sure experiences in life. I really like these video games a lot, so I refuse to let these recollections intervene with my creativity.

Video video games have been the right escape for me. Throughout my mother and father’ divorce I introduced my GameBoy console out within the forest and performed the Legend of Zelda hyperlinks awakening. Escaping into these video games introduced aid throughout my teenage years. In fact, there are additionally video games that I solely affiliate with joyful emotions. Just like the early 8-bit Nintendo Leisure System video games, the place we gathered across the TV on the ground, with my buddies, enjoying Bubble Bobble or Ice Climber. These have been joyous events that I actually cherish. 

Per Fhager - BUBBLE BOBBLE (2022), 65X54cm, gobelin stitch, wool
Per Fhager – BUBBLE BOBBLE (2022), 65x54cm

What are or have been a few of the strongest currents out of your influences you needed to take in earlier than you understood your personal work?  

Once I first got here involved with video video games within the early Eighties, like most individuals I knew, I grew up with western animation and illustration. I instantly was drawn to those video video games, however I didn’t know why. I might see that the design was completely different and that the worlds had completely different references. I now know, it was as a result of these video video games grew to become my first contact with Japanese common tradition.

I’ve all the time been drawn to Japanese tradition. And again within the 90’s, anime and manga was not that frequent within the West as it’s in the present day. So, all the things was form of laborious to come up with. And I believe that additionally made it much more fascinating. I solely do photographs from Japanese video games.

My newest exhibitions revolve round many video games which have by no means been launched outdoors of Japan. Usually these unreleased video games are probably the most Japanese ones, so to talk. Many instances, the video games have been so culturally particular that they didn’t imagine that they may promote them within the West. And that’s what I really like about them.

I’ve studied Japanese a bit, I’ve been doing origami for years and years, and I really like Japanese films. The way in which that Japanese tradition nearly all the time places know-how and nature collectively on the forefront is what I really like about this tradition. It’s a mix of previous and new, similar to my artwork. 

Per Fhager - MARIO BROS (2022)., 65X54cm, gobelin stitch, wool
Per Fhager – MARIO BROS (2022)., 65x54cm

Do formal considerations, similar to perspective and artwork historical past, curiosity you?  

I’ve a designer background, so I’m used to do doing analysis and looking out up references when working creatively. I do know artwork historical past on a prime stage. And I believe it is de facto thrilling to listen to individuals with deeper historic information generally seeing, or not seeing, parallels between basic artist actions and the works I do.

I really like the romantic period of work, that was particularly outstanding in Europe and the Nordic nations on the time. Online game graphics are often perceived as fairly kitschy, similar to the romantic period, to some extent. I additionally suppose it is attention-grabbing to see the references that the creators of those video video games had. When you begin wanting, that references are all over the place.

So, once I do a needlepoint of an previous online game, I’m referencing one thing that is perhaps referencing one thing else. Moreover, Western references particularly, are being filtered by the Japanese common tradition. So, there’s a number of layers, and I discover that basically attention-grabbing. However I’m not an artwork historian. I’ll go away that as much as different, wiser individuals to make these connections. 

Per Fhager - Alex Kidd in Shinobi World (2019) 139X98cm, long legged cross stitch, cotton
Per Fhager – Alex Kidd in Shinobi World (2019) 139x98cm

What do your selection of photographs imply to you?  

It is vital for me to convey the distinctive power present in video video games. It’s ironic, as a result of video video games are all about movement. And my photographs are static stills. Though I compose the photographs myself, the screenshots nonetheless should be true to the unique video games.

Generally I meander into darkish murky photographs from video games. However I’ve learnt through the years that it’s the vivid vibrant or strikingly contrasting works which have the biggest impression. Extra so truly, than acquainted characters. It’s all concerning the photographs. It also needs to be a transparent distinction between the characters and the background.

I need individuals to have the ability to decode my photographs, with out having any prior information of video video games. Or needlepoint for that matter. That’s the reason I’m on the lookout for emotion or surroundings or temper or color, once I choose the photographs, I need to do.

Per Fhager - METROID (2022), 129x112cm, byzantine stitch, wool
Per Fhager – Metroid (2022), 129x112cm

To start with my works have been fairly busy, however then I ventured into extra minimalistic works. Particularly the early video video games that have been unintentionally minimalistic, on account of {hardware} constraints. I all the time arrange boundaries and bizarre guidelines for myself when working creatively. That’s how I operate, I assume.

In my latest works I’ve “allowed” myself to crop characters outdoors the body. It sounds just like the silliest factor, however earlier than I used to be pressured, on my own, to maintain all the things inside the body of the image. However now, I can put half a personality outdoors of the body, should you get my which means. And this actually helps conveying a way of movement. That issues are approaching or leaving the display screen. So generally these guidelines, they don’t assist in any respect. 

Per Fhager - Sonic the Hedgehog 2 (2016) 198x167cm, double cross stitch, wool
Per Fhager – Sonic the Hedgehog 2 (2016) 198x167cm

Do you have a look at your work with an eye fixed towards it like what can and may’t be visually quoted? In different phrases what you’ll or received’t minimize out?  

As a result of I’m an illustrator, and I’ve been drawing lots in my skilled work in addition to for myself. The composition of those photographs is de facto vital to me. I’ve learnt that if there isn’t any character making contact with the viewer, the picture form of dies, generally. Until there’s some connection between the characters within the picture.

Video games that look actually good on display screen may generally not work in any respect as a needlepoint work. Additionally, some issues that I really like in my thoughts, don’t convey that very same sense in any respect, when being transformed into needlepoint. So, I actually strive to take a look at all of the works I’m engaged on concurrently to see how they complement one another. And if one image doesn’t minimize it, I’ll take it out for.

Generally rejected concepts turn out to be recycled or born once more in new tasks, in new settings. I am going again to previous concepts lots. So, it’s all concerning the present context, and my present temper as properly.

There was part of my inventive profession once I had left my full-time job, to concentrate on the artwork full time. It sounds actually wonderful, however what truly occurred was that it grew to become an excessive amount of. I type of misplaced my spark, and my artistry grew to become mechanical. I made some cool footage on the time, like Metallic Slug, however once I have a look at them now. They’re all form of murky and brown, and that basically conveyed my temper on the time. So, the next years I actually strived to get again to the preliminary pleasure I had when began doing this, greater than ten years in the past. 

Per Fhager - Street Fighter III - 3rd Strike (2014) 86,5X50,5cm, cross stitch, cotton
Per Fhager – Avenue Fighter III – third Strike (2014) 86,5×50,5cm

Do you’ve got any secrets and techniques in your work you’ll inform us?  

Some video games I make needlepoint work of, I’ve by no means performed. I simply love the photographs. Just like the piece I constituted of Avenue Fighter III. It’s a sport with wonderful character designs, that I simply needed to do one thing with. However combating video games should not my cup of tea. I’m actually, actually unhealthy at them. I mainly suck. You need to put in these superior button mixtures, in an effort to carry out cool assaults. So, the body that you just see is mainly simply me placing on this command time and again within the pc to get the outcome I wished, not me truly enjoying the sport. And you’ll inform by my rating that’s fairly low, I believe.

Additionally, a chunk I constituted of one other sport known as Ikaruga. It’s a capturing sport from the bullet hell style. These video games are tremendous advanced and extremely troublesome. It’s type of the allure about them. However I can barely beat the primary stage with out dying in that sport. However the imagery is so wonderful, that I needed to do it anyway. 

Per Fhager - Ikaruga (2009) 80X60cm, tent stitch, wool
Per Fhager – Ikaruga (2009) 80x60cm

How do you hope historical past treats your work?  

Irrespective of should you love or hate or really feel fully oblivious to what I do, I nonetheless hope and need that folks could have some type of opinion about my works.

The benefit of needlework, or craft typically, is that you just can not deny its existence. You can’t brush it away. If somebody is provoked that I’m utilizing unconventional imagery, I’ve succeeded. If somebody feels that my artwork is just too shallow, I’ve succeeded. So long as I get a response.

Per Fhager
Per Fhager – The Artist

What I hope is that not less than my works will put some gentle on these early video video games. The individuals creating these video games within the 80’s and 90’s have been pioneers. Now video gaming is kind of enormous everywhere in the world, however at the moment it was nonetheless a fairly new phenomenon. I imagine that in time, video gaming as a cultural medium will probably be appreciated an increasing number of. And never simply probably the most well-known video games, but additionally the obscure ones. If I may be part of that, I’m very joyful.

I additionally hope that my needlepoint work on the identical time will shed some gentle, on this craft. I imagine extra individuals can be joyful your in the event that they labored a bit bit extra with their arms. I imagine that is one thing we simply inherently have to do. 

The place can we discover you and your work? 

My web site is perfhager.com, you will discover me on Instagram and on YouTube. I’ve upcoming solo exhibitions at Jönköpings Läns Museum, Jönköping, Sweden (September-November 2023) and Gävle Konstcentrum, Gävle, Sweden in Spring 2024.

Don’t overlook our different episodes of NeedleXChange, which you discover right here!



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