Humankind has informed tales in regards to the stars for so long as we’ve seemed up at them. We’ve spun tales of the gods who stroll there and heroes immortalized in these shining pinpricks of sunshine. As our expertise has grown, so have the bounds of our creativeness and whereas we can not but attain the star programs that develop clearer with every development, science-fiction artists, writers, and sport builders convey us pleasure by utilizing their craft to invest what wonders are on the market among the many cosmos.
What you see right here solely scratches the floor on the artwork created for our house journey. Growth on EVERSPACE 2 started over six years in the past as we first began placing collectively superb idea artwork, cinematics, illustrations, and designs for the title. Constructing on the breakout success of our first sport, we needed this sequel to be larger and bolder, and it exhibits not solely within the remaining product of our efforts, however in all of the artwork created for it. We have been impressed by numerous sources from literature, movie, video games, and even childhood goals about astronauts and house. I hope our artwork and sport evokes different artists in flip.
Set 1000’s of light-years away, EVERSPACE 2 takes place in a far future the place Humankind has met, traded with, discovered from, and warred towards a number of races. We now have colonized new worlds and found ruins of long-lost civilizations. Although we have now not beat lots of the issues of as we speak, humankind stays stuffed with hope as people search higher lives on the frontier.
House is bleak, unfathomable deserts of nothing between comparatively small star oases—however in our imaginations it’s stuffed with risks, magnificence, coloration and pleasure. In our minds, house is the place something might occur. Our artists seized on this need for spaceborn life to craft gorgeous visuals that populate our wealthy and considerable sport world. We selected a steadiness between realism and stylization with the intention to obtain a singular feel and appear, and likewise to satisfy our finances and staff measurement.
Curating these items was an extremely tough job as there was a lot superb work to tug from. The six artists featured have predominantly formed and impressed the artwork of EVERSPACE 2—there are after all extra skills who’ve contributed to EVERSPACE 1 and a pair of whose work I respect and want we might have featured as properly.
Whether or not you’re a fan of the EVERSPACE collection or simply love science fiction, I hope you benefit from the idea artwork, 3D fashions, environments, character and spaceship designs, VFX footage, and different content material we’re sharing from the event of our sport. If this wets the urge for food, you’ll find extra on our web site and in our soon-to-be launched Artwork of EVERSPACE 2 artbook.
My thanks and everlasting gratitude goes to our loyal fanbase, their assist has been essentially the most inspiring and rewarding expertise for me and our staff. Our journey isn’t over and we’ll have extra to share sooner or later, however for now I invite you to dive into the idea artwork that outlined our sport visuals, design and lore. Please get pleasure from this interstellar journey via the Beltegrades.
Uwe Wütherich, ROCKFISH Video games Inventive Director
Tobias Frank – Lead Designer/Idea Artist – ROCKFISH Video games
Marco Unger – Lead VFX/Surroundings 3D Artist – ROCKFISH Video games
Matthias Kummer – Lead Car Artist – ROCKFISH Video games
Malte Stange – Lead 3D Property Artist – ROCKFISH Video games
Moritz Manhart – Illustrator & Animator – ROCKFISH Video games