The world of Avatar is an extremely detailed, imaginative, and wealthy universe that evokes many artists ever because the first film hit the cinemas. It’s so stuffed with iconic pictures and concepts that nearly everyone on this planet can immediately acknowledge the hanging visible design of Avatar.
We knew that it might be key for us to create an expertise that brings an distinctive immersion to the gamers. We needed to allow them to expertise Pandora firsthand, allow them to stand within the dense and plush rainforest, and be free to discover and roam the huge panorama. Letting gamers dream of what it feels prefer to be a Na’vi, hovering into the sky on their Ikran – that was our aim.
The Western Frontier is a totally new continent of Pandora stuffed with new creatures, new clans and new biomes that has not been seen within the films earlier than. It was actually an thrilling expertise to construct this new and wonderous nook of the world. We wish to thank our companions at Lightstorm Leisure and Disney for his or her nice experience and steerage. The immense quantity of element that they put into the lore and manufacturing design is unmatched. Translating this consideration to element right into a recreation world was paramount for us.
Creating giant open worlds requires an amazing quantity of know-how. Our gifted tech groups always pushing the bounds of the Snowdrop engine had a big impact on the visible high quality. And naturally, it’s the exceptionally gifted and artistic artists from all around the world who introduced this thrilling recreation universe to life. We wish to thank all of the individuals who contributed to this undertaking. With out their ardour, their onerous work and dedication this is able to not have been potential.
We’re honored to be a part of this manufacturing and are excited to share the incredible artwork of Avatar: Frontiers of Pandora with this neighborhood. We hope that this behind-the-scenes assortment of artworks will allow you to all dream and be impressed to create your personal new astonishing items of artwork sooner or later.
Gabriel Odgren – Artwork Director
Martin Fiedler – Artwork Director
Mikhail Greuli – Affiliate Artwork Director – Large Leisure
Ming Wei – Artwork Director – Ubisoft Shanghai
David Clement – Senior Artwork Director – Ubisoft Shanghai
Brenda Bae – Lead Idea artist – Large Leisure
Robin Tran – Senior Idea Artist – Large Leisure
Simon Gocal – Senior Idea Artist – Large Leisure
Victor Rathsmann – Senior Idea Artist – Large Leisure
Henrik Ågren – Idea Artist – Large Leisure
Alexander Schwandner – Idea Artist – Large Leisure
Rishiraj Singh Shekhawat – Senior Idea Artist – Large Leisure
Yousaf Ejaz Khan – Senior Idea Artist – Large Leisure
Robert Grafström – Senior Idea Artist – Large Leisure
Aron Kristjansson – Junior Idea Artist – Large Leisure
Robert Andreas Drude – Senior Idea Artist – Ubisoft Düsseldorf
Mateusz Katzig – Senior Idea Artist – Ubisoft Düsseldorf
Tony Camehl – Senior Idea Artist – Ubisoft Düsseldorf
Qian Rui – Idea Artist – Ubisoft Shanghai
Jie Xu – Idea Artist – Ubisoft Shanghai
Anton Palii – Idea Artist – Ubisoft Kyiv
David Österlind – Lead Setting Artist – Large Leisure
Dianne Botham – Lead Stage Artist – Large Leisure
Sigge Sandström – Setting Artist – Large Leisure
Hatim Mandarwala – Senior Setting Artist – Large Leisure
Shiv Rathi – Senior Setting Artist – Large Leisure
Kristoffer Cyrus Abardo – Senior Setting Artist – Large Leisure
Rodrigo Lloret – Setting Artist – Large Leisure
Marta Niemczynska – Setting Artist – Large Leisure
Keyla Meijer – Senior Setting Artist – Large Leisure
Sander Agelink – Setting Artist – Large Leisure
Peter Kostov – Setting Artist – Large Leisure
Raphael Tavares – Senior Setting Artist – Large Leisure
Joel Westman – Senior Setting Artist – Large Leisure
Ines Leipold – Setting Artist – Large Leisure
Arnaud Claudet – Junior Vegetation Artist – Large Leisure
Alan Ismail – World Designer – Large Leisure
Liangyi Jin – Terrain Artist – Large Leisure
Felix Ekholm – Senior Open World Designer – Large Leisure
Linnea Olofsson – Setting Artist – Large Leisure
Carole Massart – Setting Artist – Ubisoft Düsseldorf
Andrew Stevenson – Senior Setting Artist – Ubisoft Leamington
Connor Stanley – Senior Setting Artist – Ubisoft Leamington
Patrick Metz – Senior Setting Artist – Ubisoft Leamington
Amy Turner – Setting Artist – Ubisoft Reflections
Thomas Walker – Setting Artist – Ubisoft Reflections
Thomas Samuel Bennett – Setting Artist – Ubisoft Leamington
Océane Näsström – Affiliate Lead Character Artist – Large Leisure
Hitansu Tripathy – Senior Character Artist – Large Leisure
Saman Mahmoudi – Senior Character Artist – Large Leisure
Jakub Mrówczyński – Senior Character Artist – Large Leisure
Michael Hansen – Character Artist – Large Leisure
Anton Bång – Junior Character Artist – Large Leisure
Vincent Lu – Character Artwork Intern – Large Leisure
Isabelle Hydén – Character Artwork Intern – Large Leisure
Aleksei Panov – Senior Character Artist – Ubisoft Düsseldorf
Pavel Protasov – Senior Character Artist – Ubisoft Düsseldorf
Kaori Furusawa – Senior Character Artist – Ubisoft Stockholm
Andreas Cramer – Weapon Artist – Large Leisure
Oleksandr Protasov – Weapon Artist – Ubisoft Kiev
Shray Khanna – Lead Props Artist – Large Leisure
Virendra Pratap Singh – Lead Setting/Prop Artist – Ubisoft Düsseldorf
Sergii Tenditnyi – Senior Props Artist – Large Leisure
Robin Rumpunen – Senior Prop Artist – Large Leisure
Gustav Larsson – Props Artist Intern – Large Leisure
Allan De Paepe – Prop / Setting Artist – Ubisoft Düsseldorf
Richie Martin – Prop / Setting Artist – Ubisoft Düsseldorf
Alexey Bondarev – Senior Setting/Prop Artist – Ubisoft Düsseldorf
Matthew Grover – Setting/Prop Artist – Ubisoft Reflections
Chun Wei Ong – Texture Artist – Large Leisure
Stefan Oprisan – Senior Materials Artist – Ubisoft Leamington
Grzegorz Baran – Knowledgeable Supplies Artist – Ubisoft Reflections
Eros Dadoli – Lighting Artist – Large Leisure
Filippo Romani – Lighting Artist – Large Leisure
João Kalva – Technical Artist – Large Leisure
Markus Hofer – Technical Animator – Ubisoft Düsseldorf
Victoria Rodriguez – Senior UI Artist – Large Leisure
Anna Kuzminska – UI Artist – Large Leisure
Weronika Kowalczyk – UI Artist – Large Leisure
Pia Manzur – Senior Graphic Designer – Large Leisure
Gilberto Volkmann – UI Artist – Ubisoft Düsseldorf
Robert Dyke – Lead Gameplay Animator – Large Leisure
Iuliia Redina – Senior Cinematic/Video Artist – Large Leisure
Nataliya Poshtar – Technical/Cinematic Animator – Large Leisure