Ubisoft Avatar: Frontiers of Pandora


The world of Avatar is an extremely detailed, imaginative, and wealthy universe that evokes many artists ever because the first film hit the cinemas. It’s so stuffed with iconic pictures and concepts that nearly everyone on this planet can immediately acknowledge the hanging visible design of Avatar.

We knew that it might be key for us to create an expertise that brings an distinctive immersion to the gamers. We needed to allow them to expertise Pandora firsthand, allow them to stand within the dense and plush rainforest, and be free to discover and roam the huge panorama. Letting gamers dream of what it feels prefer to be a Na’vi, hovering into the sky on their Ikran – that was our aim. 

The Western Frontier is a totally new continent of Pandora stuffed with new creatures, new clans and new biomes that has not been seen within the films earlier than. It was actually an thrilling expertise to construct this new and wonderous nook of the world. We wish to thank our companions at Lightstorm Leisure and Disney for his or her nice experience and steerage. The immense quantity of element that they put into the lore and manufacturing design is unmatched. Translating this consideration to element right into a recreation world was paramount for us.

Creating giant open worlds requires an amazing quantity of know-how. Our gifted tech groups always pushing the bounds of the Snowdrop engine had a big impact on the visible high quality. And naturally, it’s the exceptionally gifted and artistic artists from all around the world who introduced this thrilling recreation universe to life. We wish to thank all of the individuals who contributed to this undertaking. With out their ardour, their onerous work and dedication this is able to not have been potential.

We’re honored to be a part of this manufacturing and are excited to share the incredible artwork of Avatar: Frontiers of Pandora with this neighborhood. We hope that this behind-the-scenes assortment of artworks will allow you to all dream and be impressed to create your personal new astonishing items of artwork sooner or later.

Gabriel Odgren – Artwork Director

Martin Fiedler – Artwork Director


Mikhail Greuli – Affiliate Artwork Director – Large Leisure


Ming Wei – Artwork Director – Ubisoft Shanghai


David Clement – Senior Artwork Director – Ubisoft Shanghai


Brenda Bae – Lead Idea artist – Large Leisure


Robin Tran – Senior Idea Artist – Large Leisure


Simon Gocal – Senior Idea Artist – Large Leisure


Victor Rathsmann – Senior Idea Artist – Large Leisure


Henrik Ågren – Idea Artist – Large Leisure


Alexander Schwandner – Idea Artist – Large Leisure


Rishiraj Singh Shekhawat – Senior Idea Artist – Large Leisure


Yousaf Ejaz Khan – Senior Idea Artist – Large Leisure


Robert Grafström – Senior Idea Artist – Large Leisure


Aron Kristjansson – Junior Idea Artist – Large Leisure


Robert Andreas Drude – Senior Idea Artist – Ubisoft Düsseldorf


Mateusz Katzig – Senior Idea Artist – Ubisoft Düsseldorf


Tony Camehl – Senior Idea Artist – Ubisoft Düsseldorf


Qian Rui – Idea Artist – Ubisoft Shanghai


Jie Xu – Idea Artist – Ubisoft Shanghai


Anton Palii – Idea Artist – Ubisoft Kyiv


David Österlind – Lead Setting Artist – Large Leisure


Dianne Botham – Lead Stage Artist – Large Leisure


Sigge Sandström – Setting Artist – Large Leisure


Hatim Mandarwala – Senior Setting Artist – Large Leisure


Shiv Rathi – Senior Setting Artist – Large Leisure


Kristoffer Cyrus Abardo – Senior Setting Artist – Large Leisure


Rodrigo Lloret – Setting Artist – Large Leisure


Marta Niemczynska – Setting Artist – Large Leisure


Keyla Meijer – Senior Setting Artist – Large Leisure


Sander Agelink – Setting Artist – Large Leisure


Peter Kostov – Setting Artist – Large Leisure


Raphael Tavares – Senior Setting Artist – Large Leisure


Joel Westman – Senior Setting Artist – Large Leisure


Ines Leipold – Setting Artist – Large Leisure


Arnaud Claudet – Junior Vegetation Artist – Large Leisure


Alan Ismail – World Designer – Large Leisure


Liangyi Jin – Terrain Artist – Large Leisure


Felix Ekholm – Senior Open World Designer – Large Leisure


Linnea Olofsson – Setting Artist – Large Leisure


Carole Massart – Setting Artist – Ubisoft Düsseldorf


Andrew Stevenson – Senior Setting Artist – Ubisoft Leamington


Connor Stanley – Senior Setting Artist – Ubisoft Leamington


Patrick Metz – Senior Setting Artist – Ubisoft Leamington


Amy Turner – Setting Artist – Ubisoft Reflections


Thomas Walker – Setting Artist – Ubisoft Reflections


Thomas Samuel Bennett – Setting Artist – Ubisoft Leamington


Océane Näsström – Affiliate Lead Character Artist – Large Leisure


Hitansu Tripathy – Senior Character Artist – Large Leisure


Saman Mahmoudi – Senior Character Artist – Large Leisure


Jakub Mrówczyński – Senior Character Artist – Large Leisure


Michael Hansen – Character Artist – Large Leisure


Anton Bång – Junior Character Artist – Large Leisure


Vincent Lu – Character Artwork Intern – Large Leisure


Isabelle Hydén – Character Artwork Intern – Large Leisure


Aleksei Panov – Senior Character Artist – Ubisoft Düsseldorf


Pavel Protasov – Senior Character Artist – Ubisoft Düsseldorf


Kaori Furusawa – Senior Character Artist – Ubisoft Stockholm


Andreas Cramer – Weapon Artist – Large Leisure


Oleksandr Protasov – Weapon Artist – Ubisoft Kiev


Shray Khanna – Lead Props Artist – Large Leisure


Virendra Pratap Singh – Lead Setting/Prop Artist – Ubisoft Düsseldorf


Sergii Tenditnyi – Senior Props Artist – Large Leisure


Robin Rumpunen – Senior Prop Artist – Large Leisure


Gustav Larsson – Props Artist Intern – Large Leisure


Allan De Paepe – Prop / Setting Artist – Ubisoft Düsseldorf


Richie Martin – Prop / Setting Artist – Ubisoft Düsseldorf


Alexey Bondarev – Senior Setting/Prop Artist – Ubisoft Düsseldorf


Matthew Grover – Setting/Prop Artist – Ubisoft Reflections


Chun Wei Ong – Texture Artist – Large Leisure


Stefan Oprisan – Senior Materials Artist – Ubisoft Leamington


Grzegorz Baran – Knowledgeable Supplies Artist – Ubisoft Reflections


Eros Dadoli – Lighting Artist – Large Leisure


Filippo Romani – Lighting Artist – Large Leisure



João Kalva – Technical Artist – Large Leisure


Markus Hofer – Technical Animator – Ubisoft Düsseldorf


Victoria Rodriguez – Senior UI Artist – Large Leisure




Anna Kuzminska – UI Artist – Large Leisure


Weronika Kowalczyk – UI Artist – Large Leisure




Pia Manzur – Senior Graphic Designer – Large Leisure


Gilberto Volkmann – UI Artist – Ubisoft Düsseldorf


Robert Dyke – Lead Gameplay Animator – Large Leisure


Iuliia Redina – Senior Cinematic/Video Artist – Large Leisure


Nataliya Poshtar – Technical/Cinematic Animator – Large Leisure



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