In Murderer’s Creed Nexus gamers can lastly expertise the VR fantasy of the Animus they’ve been dreaming about for 16 years, and develop into the murderer in a completely featured, full size, AAA recreation, designed for Meta Quest 2 and three.
All the basic Murderer’s Creed gameplay parts needed to be fully reimagined, not simply to work in cellular VR but additionally in first individual. Along with exploring the Animus, the sport returns gamers to some basic Murderer’s Creed areas: Monteriggioni, Venice, Delos, Athens, and Boston, all initially constructed for very completely different console generations and evolving gameplay.
This added as much as a monumental problem for the worldwide staff of artists, a lot of whom had by no means labored on both cellular chipsets or VR earlier than.
There have been no shortcuts. All belongings needed to be hand crafted to suit the newly imagined first individual gameplay and {hardware} constraints. It was a problem that was daunting, thrilling, shocking, and galvanizing in equal measure, and one which the entire staff stepped as much as obtain. We pushed technological and graphical limits of wi-fi VR in methods by no means earlier than seen or imagined attainable.
None of us will overlook the expertise of engaged on such a novel, groundbreaking challenge. It was a labour of affection and we couldn’t be extra pleased with the completed product.
Welcome to the Animus!
Artwork Administrators – Peter Grinbergs, Vincent Maury and Jack Couvela
Gleb Vozgrin – Idea Artist – Ubisoft Düsseldorf
Yashaswi Karthik – Idea Artist – Ubisoft Mumbai
Ashish Nade – Senior Idea Artist – Ubisoft Pune
Ryan Teo – Idea Artist – Ubisoft Düsseldorf
Chandra Sekhar Poudyal – Senior Idea Artist – Ubisoft Mumbai
Damir Ambrisak – Stage Artist – Ubisoft Belgrade
Pavle Kostic – Stage Artist – Ubisoft Belgrade
Tobias Brühl – Lead Setting Artist – Ubisoft Düsseldorf
Victor Denoncin – Junior Setting Artist – Ubisoft Düsseldorf
Inna Strelkova – Setting Artist – Ubisoft Düsseldorf
Gareth Johns – Lead Setting Artist – Ubisoft Reflections
Kevin McKenna – Senior Setting Artist – Ubisoft Reflections
Gareth O’Neill – Senior Setting Artist – Ubisoft Reflections
Oscar Nacher – Senior Setting Artist – Ubisoft Reflections
Vincent Joyal – Professional Setting Artist – Ubisoft Berlin
Alessio Colabianchi – Setting Artist – Ubisoft Düsseldorf
Mika Kuwilsky – Setting Artist – Ubisoft Montreal
Viktor Korneliuk – Senior Setting Artist – Ubisoft Düsseldorf
Malik Razik – Setting Artist – Ubisoft Reflections
Jack Couvela – Senior Artwork Director – Ubisoft Reflections
Dmitrii Strelkov – Senior Lighting Artist – Ubisoft Düsseldorf
Harley Wilson – Lighting Artist – Ubisoft Reflections
Ritesh Gupta – Lighting Artist – Ubisoft Reflections
Miroslav Gajovic – Stage Artist – Ubisoft Belgrade
Vladimir Turčan – Stage Artist – Ubisoft Belgrade
Cody Scott – Senior Setting Artist – Purple Storm
Magdalena Proszowska – Professional Idea Artist – Ubisoft Düsseldorf
Diego Sain – Senior Character Artist – Ubisoft Düsseldorf
Konrad Krzeminski – Senior Character Artist – Ubisoft Düsseldorf
Denny Jonas – Lead VFX Artist – Ubisoft Berlin
Sebastian Kahl – Senior VFX Artist – Ubisoft Düsseldorf
Eva Watson – Senior Technical Artist – Ubisoft Barcelona
Max Faro – Technical Artist – Ubisoft Barcelona
Lauren Smith – Technical Artist – Ubisoft Reflections
Sen Wu – Senior Technical Artist – Ubisoft Düsseldorf
Nancy Demers – Inventive Director Visible Design – Ubisoft Montreal
Martin Wooden – Lead UI/UX – Ubisoft Reflections
Alexey Kolosov – Lead UI/UX Designer – Electrical Sq.
Jihyun Bae – UI/UX Designer – Electrical Sq.
Eshan Rao – UI Artist – Ubisoft Montreal
Pierre-Olivier Nantel – Artwork Director – Ubisoft Montreal
Hernan Vietri – Artwork Director – Ubisoft Montreal
Eve Berthelette – Affiliate Artwork Director – Ubisoft Montreal