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In Murderer’s Creed Nexus gamers can lastly expertise the VR fantasy of the Animus they’ve been dreaming about for 16 years, and develop into the murderer in a completely featured, full size, AAA recreation, designed for Meta Quest 2 and three.
All the basic Murderer’s Creed gameplay parts needed to be fully reimagined, not simply to work in cellular VR but additionally in first individual. Along with exploring the Animus, the sport returns gamers to some basic Murderer’s Creed areas: Monteriggioni, Venice, Delos, Athens, and Boston, all initially constructed for very completely different console generations and evolving gameplay.
This added as much as a monumental problem for the worldwide staff of artists, a lot of whom had by no means labored on both cellular chipsets or VR earlier than.
There have been no shortcuts. All belongings needed to be hand crafted to suit the newly imagined first individual gameplay and {hardware} constraints. It was a problem that was daunting, thrilling, shocking, and galvanizing in equal measure, and one which the entire staff stepped as much as obtain. We pushed technological and graphical limits of wi-fi VR in methods by no means earlier than seen or imagined attainable.
None of us will overlook the expertise of engaged on such a novel, groundbreaking challenge. It was a labour of affection and we couldn’t be extra pleased with the completed product.
Welcome to the Animus!
Artwork Administrators – Peter Grinbergs, Vincent Maury and Jack Couvela
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Gleb Vozgrin – Idea Artist – Ubisoft Düsseldorf
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Yashaswi Karthik – Idea Artist – Ubisoft Mumbai
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Ashish Nade – Senior Idea Artist – Ubisoft Pune
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Ryan Teo – Idea Artist – Ubisoft Düsseldorf
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Chandra Sekhar Poudyal – Senior Idea Artist – Ubisoft Mumbai
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Damir Ambrisak – Stage Artist – Ubisoft Belgrade
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Pavle Kostic – Stage Artist – Ubisoft Belgrade
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Tobias Brühl – Lead Setting Artist – Ubisoft Düsseldorf
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Victor Denoncin – Junior Setting Artist – Ubisoft Düsseldorf
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Inna Strelkova – Setting Artist – Ubisoft Düsseldorf
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Gareth Johns – Lead Setting Artist – Ubisoft Reflections
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Kevin McKenna – Senior Setting Artist – Ubisoft Reflections
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Gareth O’Neill – Senior Setting Artist – Ubisoft Reflections
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Oscar Nacher – Senior Setting Artist – Ubisoft Reflections
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Vincent Joyal – Professional Setting Artist – Ubisoft Berlin
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Alessio Colabianchi – Setting Artist – Ubisoft Düsseldorf
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Mika Kuwilsky – Setting Artist – Ubisoft Montreal
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Viktor Korneliuk – Senior Setting Artist – Ubisoft Düsseldorf
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Malik Razik – Setting Artist – Ubisoft Reflections
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Jack Couvela – Senior Artwork Director – Ubisoft Reflections
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Dmitrii Strelkov – Senior Lighting Artist – Ubisoft Düsseldorf
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Harley Wilson – Lighting Artist – Ubisoft Reflections
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Ritesh Gupta – Lighting Artist – Ubisoft Reflections
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Miroslav Gajovic – Stage Artist – Ubisoft Belgrade
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Vladimir Turčan – Stage Artist – Ubisoft Belgrade
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Cody Scott – Senior Setting Artist – Purple Storm
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Magdalena Proszowska – Professional Idea Artist – Ubisoft Düsseldorf
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Diego Sain – Senior Character Artist – Ubisoft Düsseldorf
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Konrad Krzeminski – Senior Character Artist – Ubisoft Düsseldorf
Denny Jonas – Lead VFX Artist – Ubisoft Berlin
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Sebastian Kahl – Senior VFX Artist – Ubisoft Düsseldorf
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Eva Watson – Senior Technical Artist – Ubisoft Barcelona
Max Faro – Technical Artist – Ubisoft Barcelona
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Lauren Smith – Technical Artist – Ubisoft Reflections
Sen Wu – Senior Technical Artist – Ubisoft Düsseldorf
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Nancy Demers – Inventive Director Visible Design – Ubisoft Montreal
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Martin Wooden – Lead UI/UX – Ubisoft Reflections
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Alexey Kolosov – Lead UI/UX Designer – Electrical Sq.
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Jihyun Bae – UI/UX Designer – Electrical Sq.
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Eshan Rao – UI Artist – Ubisoft Montreal
Pierre-Olivier Nantel – Artwork Director – Ubisoft Montreal
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Hernan Vietri – Artwork Director – Ubisoft Montreal
Eve Berthelette – Affiliate Artwork Director – Ubisoft Montreal