After 14 years, after so many fantastic episodes and recollections of gamers, Prince of Persia is again.
Engaged on such an iconic IP is a present for an artwork workforce but in addition a dedication to its legacy.
And one of many first questions we had was: “What can we convey that’s new and distinctive… and the way?”.
The Misplaced Crown is a pure and respectful return to what first made the franchise successful: a side-view motion/journey sport, wealthy with epic fights and intense platforming sequences, stuffed with traps and puzzles, embracing an inspiring story in legendary Persia.
Our ambition was to construct a strong and coherent piece of labor to ask gamers on a memorable journey alongside the Immortals. To immerse gamers in every interconnected space of the cursed Mount Qaf, from the ramparts of the Citadel of Information to the frozen heights of the Tower of Silence, from the depths of the Hyrcanian Forest to the raging Caspian Sea, so many iconic locations.
For this new expertise, Sargon, our prodigy hero and spearhead of the sport, faces many risks and creatures. As a fearless warrior, he slashes opponents due to his sword mastery and makes use of Time Powers or Particular Talents that require extraordinary command of his Athra. To ship this sense of epicness, we introduced modernity to the Persian lore and drew from our personal influences. The animation, the visible results, the colourful coloration palette, and the energetic narrative format echo our love for anime and superhero comics, all mixed in an effort to realize our distinctive signature.
All of that wouldn’t have been attainable with out all of the artists and groups concerned. Making a wealthy and significant world from scratch might be bold, and we have been capable of sort out this problem due to their unimaginable work and unwavering dedication. We’re so honored to have been by their facet and pleased with what they’ve achieved.
Might their wonderful expertise shine by way of this Artwork Blast.
Lastly, a humble and easy concept guided us throughout this creating course of. It was all about creating bridges: between outdated associates of Prince of Persia and a brand new technology of gamers, between the younger and the skilled artists, between historic Persian mythology and trendy popular culture. To unite folks and sensibilities to jot down this love letter to the Prince of Persia sequence, and past that, to the artwork of video video games.
Welcome to Mount Qaf!
Jean Christophe Alessandri
Artwork Director, Prince of Persia: The Misplaced Crown
Omar Sabrou
Affiliate Artwork Director, Prince of Persia: The Misplaced Crown
Jean-Christophe Alessandri – Artwork Director – Ubisoft Montpellier
Omar Sabrou – Affiliate Artwork Director – Ubisoft Montpellier
Pierre Bertin – Idea artist – Ubisoft Montpellier
Clément Tingry – Idea artist – Ubisoft Montpellier
Félix Donadio – Idea artist – Ubisoft Montpellier
Gael Chauvet – Idea artist – Ubisoft Montpellier
Mathieu Aubry – Idea artist – Ubisoft Montpellier
Romain Laforet – Idea artist – Ubisoft Montpellier
Marie Mouttet – Surroundings artist – Ubisoft Montpellier
Lola Guerin – Surroundings artist – Ubisoft Montpellier
Guillaume Carton – Surroundings artist – Ubisoft Montpellier
Laurent Lecroisey – Surroundings artist – Ubisoft Montpellier
Loic Anquetil – Surroundings artist – Ubisoft Montpellier
Paolo Dupuy – Surroundings artist – Ubisoft Montpellier
Mathieu Dubouis – Surroundings artist – Ubisoft Montpellier
Sebastien De Mollerat Du Jeu – Surroundings artist – Ubisoft Montpellier
Hugo Lafont – Lighting artist – Ubisoft Montpellier
Justine Jubin – Lighting artist – Ubisoft Montpellier
Marine Saint-Aroman – Lighting artist – Ubisoft Montpellier
Guillaume Dos Santos – Character artist – Ubisoft Toronto
Julien Nicolas – Character artist – Ubisoft Montpellier
Silana Cadou – Character artist – Ubisoft Montpellier
Guillaume Mollé – Character artist – Ubisoft Montpellier
Anthony Simon – Character artist – Ubisoft Montpellier
Florent Renard – Character artist – Ubisoft Montpellier
Chloé Veillard – Character designer – Ubisoft Montpellier
Paradis Sok – Character designer – Ubisoft Montpellier
Adrien Breton – FX artist – Ubisoft Montpellier
Baptiste Rykner – FX artist – Ubisoft Montpellier
Lou Cortes – FX artist – Ubisoft Montpellier
Noé Thoumy – FX artist – Ubisoft Montpellier
Olivier Babu – FX artist – Ubisoft Montpellier
Antoine Arthur – Lead FX artist – Ubisoft Montpellier
Thibaut Dannenmuller – FX artist – Ubisoft Montpellier
Quentin Chalivat – FX artist – Ubisoft Montpellier
Léo Diringer – FX artist – Ubisoft Montpellier
Kévin-Mark Bonein – Idea artist – Ubisoft Montpellier
Romain Pommier – Character artist – Ubisoft Montpellier
Alexandre Fiolka – Character artist – Ubisoft Montpellier